![]() ![]() The first path for the Druid is similar to the first path of the Monkey Apprentice in BTD5. Unfortunately, a majority of their early upgrades cannot detect camo attributes on its own and must be assisted by towers such as the Monkey Village and its camo detection upgrades or the camo revealing of the Monkey Wizard's Shimmer or Monkey Sub's Submerge And Support. This tower's thorns however, are ineffective against most special bloons attributes and requires upgrades to get much farther than that. The Druid is a white-tan monkey that throws several small wooden thorns, which can destroy multiple bloons and/or layers, depending on the distance, similar to a shotgun. It costs $340 on Easy, $400 on Medium, $430 on Hard and $480 on Impoppable. Lightning and whirlwinds (via Heart of Thunder and Druid of the Storm) are the specialty of Path 1, swarms of oak thorns and rapidly growing brambles ( Heart of Oak and Druid of the Jungle) are among the earthly spells that Path 2 offers, and Path 3 offers the power of monkey nature by embracing their inner violence ( Heart of Vengeance and Druid of Wrath). Druid's Tier 2 and 3 upgrades begin to encompass the true nature of each upgrade path. These thorns are thrown in a shotgun spray, each thorn having random projectile deviation with each spray of thorns.ĭruids have three upgrade paths, each upgrade path producing various attacks that specialize in the power of nature: Storm, Jungle, and Wrath. At base, the Druid throws 5 sharp thorns that each pop one bloon each. The Druid can be chosen and unlocked in-game between Levels 15-17 and Levels 19-20. The Druid is a Magic Class tower that made its debut in the initial release of Bloons TD 6, alongside the Alchemist. Upgrades can call forth powers of the Jungle, Storm, or Wrath. Creates a blast of thorns for each attack.
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